Type: Image

Day 29: Patterns

day29

Today’s idea came from reading about a game design competition run by Marbles the Brain Store, who are looking for a 1-2 player game centred around the idea of patterns. You can see more...

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Day 28: Eiffel Tower Party Game

day28

Today I got to climb up the Eiffel Tower – an amazing experience, especially given the superb views you get of Paris. While there were a lot of crowds, and some waiting in queues...

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Day 27: Castle Labyrinths

day27

Today’s visit to the beautiful Chateau Fontainebleau south of Paris, and especially its expansive gardens, have provided the tangential inspiration for today’s idea. In essence the game is mechanical mix of Tsuro and slightly...

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Day 25: Bells of Notre Dame

day25

A very quick idea – from Paris! I arrived here just this afternoon, and will be trying to post some quick French-related game thoughts. +++++ Day 25: Bells of Notre Dame The players represent...

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Day 24: From the Belly of a Whale

day24

One of the reasons I started this series was that it hopefully allows me to brainstorm games that are outside of the types I would usually design. Sometimes when you’re trying to design more...

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Day 23: City Council

day23

I must admit that a lot of my game ideas involve hidden and simultaneously revealed information to some extent, it is such an interesting method of interaction in many games. Today’s idea sees players...

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Day 22: Candy Crush

Day22

I don’t know why, but I keep thinking of various re-implementations for different digital games. Today the game of choice was Candy Crush, and its numerous relatives – essentially games where each turn you...

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Day 21: Photographs

day21

Today’s game idea was a suggestion from my girlfriend, Terezie, who not only puts up playing many of my unfinished prototypes, but is also a very talented photographer! The core of the idea is...

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Day 20: DOTA the Boardgame

Day20

Continuing with my run of digitally-inspired ideas, I was thinking a lot about how you could distil the experience of the popular DOTA-style games into a tabletop version, and whether it was even possible....

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