2017 was the first year that I started to use the excellent Board Game Stats app – meaning that for the first time I could look back at the year and have a good...
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Day 80: A Cooperative Gambit

Today’s idea came after watching the play through of Star Wars Episode 1: Queen’s Gambit by the Dice Tower (video here), a rather excellent game that I had heard of, but never actually seen...
Day 79: A Fresh Start!

A very happy 2015 to everyone! I have been meaning to get back to this blogging business for some time (as the original cause for stopping, my PhD thesis, is almost done!), and a...
Day 78: Time Turner

Continuing the long winding road to get back to my normal schedule, today’s idea hinges around getting to ‘do over’ decisions you make during a game, and travel the road never trodden. +++++ Day...
Day 77: Cogs in the Machine

I wrote this idea down sometime in the middle of the night, so I have quite forgotten the inspiration for it! But hopefully it could be an interesting geographical action selection style of game....
Day 76: Castle Building Teutonic Knights

This idea was inspired by my recent visit to Malbork castle near Gdansk in Poland, which is the largest brick castle in Europe, as well as being the former home to the Teutonic Knights...
Day 75: Pigments

Walking through bookshops is a really good way to come up with interesting new themes for games, as was the case when I was strolling through Waterstones in Cambridge last week… +++++ Day 75:...
Day 74: Intersecting Rondels

Apologies for the lack of posts over the past week – I was travelling in Poland and the Czech Republic and have had sporadic, if any, access to the internet. Despite this, I remain committed...
Day 73: Action Production Wheels

Uwe Rosenberg has developed the idea of a production wheel recently, most notably in games such as Ora et Labora and Glass Road. Essentially it is an easy way to track the production of...
Day 72: Battleships 2.0

A fun idea I had lately was to take existing games that were considered to be generally bad, and see if you could re-imagine them to be better. One such example was for Battleships...