Day 80: A Cooperative Gambit

day80

Today’s idea came after watching the play through of Star Wars Episode 1: Queen’s Gambit by the Dice Tower (video here), a rather excellent game that I had heard of, but never actually seen...

More

Day 79: A Fresh Start!

day79

A very happy 2015 to everyone! I have been meaning to get back to this blogging business for some time (as the original cause for stopping, my PhD thesis, is almost done!), and a...

More

Day 78: Time Turner

day78

Continuing the long winding road to get back to my normal schedule, today’s idea hinges around getting to ‘do over’ decisions you make during a game, and travel the road never trodden. +++++ Day...

More

Day 77: Cogs in the Machine

day77

I wrote this idea down sometime in the middle of the night, so I have quite forgotten the inspiration for it! But hopefully it could be an interesting geographical action selection style of game....

More

Day 75: Pigments

day75

Walking through bookshops is a really good way to come up with interesting new themes for games, as was the case when I was strolling through Waterstones in Cambridge last week… +++++ Day 75:...

More

Day 74: Intersecting Rondels

OLYMPUS DIGITAL CAMERA

Apologies for the lack of posts over the past week – I was travelling in Poland and the Czech Republic and have had sporadic, if any, access to the internet. Despite this, I remain committed...

More

Day 73: Action Production Wheels

day73

Uwe Rosenberg has developed the idea of a production wheel recently, most notably in games such as Ora et Labora and Glass Road. Essentially it is an easy way to track the production of...

More

Day 72: Battleships 2.0

day72

A fun idea I had lately was to take existing games that were considered to be generally bad, and see if you could re-imagine them to be better. One such example was for Battleships...

More