A Game a Day: It Begins!!

I recently found (via the good folks on Twitter) the incredible example of Alex Proba, a designer who decided to make and post a new poster every day for a year (you can find...


That Sinking Feeling After a Playtest

Daniel Solis has previously written about the playtest hangover, that mixed feeling of weariness, disappointment and hope that comes after a playtest that didn’t go as well as you had hoped – a phenomena...


Mancala Microgame

Sometimes on Tuesday, knowing that I have a playtesting session coming up that evening spurs me into creating something completely new. This week was no exception. I’m trying to get a few more microgames...


Space Race Playtesting

Over the past week, I’ve had the chance to playtest several versions of Space Race, but still haven’t managed to get it quite right. The game started as a game in real time, where...


Space Race

A very simple idea popped into my head yesterday, so simple that I was able to make a prototype in time for this evening’s Cambridge Playtest meetup. It would be a quick 2 player...


New year, new blog


Just as the start of the new Hobbit film seems slightly out of place, less a beginning than a lingering continuation of something you barely remember, so am I restarting this place for my...


March reflections


I haven’t written here for a while, and I’m starting to see the difficulties of trying to balance writing and actually designing while you have a full time job! But just like the times...


The scenic route


Game design, like many creative pursuits, often involves working towards a goal that is hard to quantify or describe. That being said, I’ve certainly had times where I’ve thought I had an excellent idea...