Sometimes my game ideas start with a particular component or aesthetic, rather than a theme or a mechanism. Tzolkin, for example, could be an example of a game where the components really are the core of the game, where everything else grows out from that. Today’s idea is a bit like this.

The idea is to connect what would normally be a central gameboard, and individual player boards, into the same thing connected by a geography of paths. So players can directly interact with what each player is building up in their area, and every part of the game is connected physically.

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Day 69: Mad Scientists

Each player is a mad scientist of a particular type living in a house in a wild forest. These are represented as player boards, each of which joins to a central game board. The central board is composed of a 3×3 grid of tile showing different connected paths, which eventually connect the player boards to each other, through winding paths through the forest.

The important part of these paths is that every turn, players will send their minions into the forest, following these paths, and will hope to manipulate the orientations of the tiles so as to get their agents where they want them to go. Minions automatically move one space along the path at the start of your turn, and move one space automatically at the end of your turn. Eventually they will reach a player board (perhaps even your own), and will be able to take actions there depending on what buildings are present.

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There could be a lot of tactical screwage in a game like this, where you are trying to further your aims and at the same time hinder your opponents. I was thinking that each player’s minions could have a particular special power that helps them – for example one player’s minions would be able to fight with opposing minions on the same tile, with a chance of sending the opposing minion back home, or another set of minions could rotate a tile 90 degrees before they move on a turn. What other fun twists do you think you could put in a game like this?