Some ideas certainly arise from my day job – science – and being at a conference over the past few days has certainly seen some ideas born of the new ideas I have been listening to in lectures. Today’s idea is one of these.

+++++

Day 64: Disordered Tiles

The game is a tile game, where each tile has a number of features on it, some which connect over edges (much like Carcassone). At the start of the game, each player is dealt an equal number of these tiles, which they keep in a face down stack (and they draw a number of tiles into their hand to start). The object of the game is to be the first player to get rid of all of their tiles.

The catch is that there are changing rules about how the tiles are allowed to be played, which are described on cards. At the start of the game, each player gets a hand of 3-4 of the these rule cards, and the game starts with 3 cards already active. These restrict the ways that tiles can be played – for example, you can only place cards with a town on them next to another town tile. On a player’s turn, they are able to do two things – they can always play a tile, if possible (because it is allowed by the current rules), and they may play a new rule card. When a new rule comes into play, the oldest rule is discarded, so there are always the same number of rules active.

When a player places a tile, they draw a new tile from their stack, and when their stack and hand are depleted, they win the game!

+++++

This seems like it could be a light, quick game, with a little bit of chaos as players are hoping that the rules remain in their favour for as long as possible. Each tile would have many different things on it, so hopefully there would be different ways to interact with the rules with the same set of tiles. What sort of theme do you think could fit for this style of game?