It’s been a pretty hectic day here, so only a very short post today, inspired by some conversations with other designers!

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Day 46: Gencon Game Part 4

Essentially an action selection game. At the start of each round, 15 dice, three of each colour, are rolled. Then players take turns choosing one of these dice. They keep doing this until each player has chosen 3 dice.

Then each player gets to use these dice. The colour of the dice gives a player a resource of that colour ; and the face that was rolled on that die provides the player with the corresponding action.

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I said it would be short! But I like combining resource generation with action selection, all with a variable availability. What do you think?