Category: A Game a Day

Day 74: Intersecting Rondels

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Apologies for the lack of posts over the past week – I was travelling in Poland and the Czech Republic and have had sporadic, if any, access to the internet. Despite this, I remain committed...

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Day 73: Action Production Wheels

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Uwe Rosenberg has developed the idea of a production wheel recently, most notably in games such as Ora et Labora and Glass Road. Essentially it is an easy way to track the production of...

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Day 72: Battleships 2.0

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A fun idea I had lately was to take existing games that were considered to be generally bad, and see if you could re-imagine them to be better. One such example was for Battleships...

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Day 71: Flavour Combinations

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I’m just back from a night of playtesting at the weekly Cambridge Playtest meetup – managed to get in plays of a couple of games I am hoping to show to publishers at Essen,...

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Day 70: Odds and Evens

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Today’s idea is a very small mechanic that is a variation of open drafting of resources, where you are picking from groups of similar objects. I seem to keep making games that use different...

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Day 69: Mad Scientists

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Sometimes my game ideas start with a particular component or aesthetic, rather than a theme or a mechanism. Tzolkin, for example, could be an example of a game where the components really are the...

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Day 68: Dice Villages

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The second idea for today came to me when I was walking home from the station, mainly as a new spin on an existing design I have with Brett Gilbert. It is called Villages currently...

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Day 67: Degrees of Kevin Bacon

Once again, today will be a double idea day, as I was playtesting late into the night yesterday, and subsequently didn’t get an idea down. So the first game for today is inspired by...

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Day 66: Emergent Alliances

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I came across a scientific paper today on Twitter which described different ways the Rock-Paper-Scissors cycle is found in different systems in the real world. One of these is that of several different species...

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Day 65: Winds of Change

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Today’s idea is more of a design philosophy, a new direction for games. It was inspired by some comments by Patrick Brennan on the Opinionated Gamers Top 1000 project, which was reflecting on some...

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